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Showing posts from October, 2024

SOFTWARE DEVELOPMENT

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  Software Development  is defined as the process of designing, creating, testing, and What is  Software itself is the set of instructions or programs that tell a computer what to do. It is independent of hardware and makes computers programmable. There are three basic types: System software  to provide core functions such as operating systems, disk management, utilities, hardware management and other operational necessities. Programming software  to give programmers tools such as text editors, compilers, linkers, debuggers, and other tools to create code. Application software  (applications or apps) to help users perform tasks. Office productivity suites, data management software, media players and security programs are examples. Applications also refer to web and mobile applications like those used to shop on Amazon.com, socialize with Facebook post  process of creating, designing, deploying, and supporting software. Software itself is the set of instructions or programs that tell a

ARTIFICIAL INTELLIGENCE

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Artificial Intelligence, commonly known as AI, is a branch of computer science that focuses on creating systems capable of performing tasks that typically require human intelligence. These tasks include problem-solving, learning, understanding natural language, and recognizing patterns Key Components of AI Machine Learning (ML) Machine Learning is a subset of AI that involves training algorithms to learn from and make predictions based on data. For example, a spam filter in your email uses machine learning to identify and move spam messages to a separate folder Natural Language Processing (NLP) NLP allows computers to understand, interpret, and respond to human language. This technology is behind virtual assistants like Siri and Alexa, enabling them to understand your voice commands and respond appropriately Computer Vision Computer Vision enables machines to interpret and make decisions based on visual data. For instance, self-driving cars use computer vision to navigate roads, re

THE HIDDEN WORLD IN TECHNOLOGY ADVANVEMENT

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Among the many factors that encourage return patronage of incumbent technology, two that have received scholarly attention in other contexts are network externalities and switching costs. However, the roles of network externalities and switching costs in encouraging return patronage of technology have not yet been subjected to rigorous empirical testing. Furthermore, no examination has been conducted of the degree to which these factors play a role in the success or failure of corporate technology advancement strategies designed to encourage return patronage. In this context, we propose a systematic framework to explore the nature of the links between technology advancement strategies and consumer technology patronage via network externalities and switching costs. Based on consumer survey data from South Korea, we find empirical support for the link between technology advancement strategies and consumers' technology patronage.  Specifically, both network externalities and switching